UPDATE 4: ...have had no real time before hols, so will have to wait till I get back to finish up. Needs a lot of retopo for the eyes, hose, backpack straps etc. and also culling all the hidden faces to bring it back down to around 14-15k...and yet to even begin to properly sculpt the coat/cloth folds
UPDATE 3: Sticking in some quick & dirty extras for narrative effect ...i'm thinking, holomap in one hand, other hand covering his mouth, like he's puzzling over where he is
UPDATE 2: Some love on the base mesh forms, & 1st pass texturing...
UPDATE: Rifle pretty close now
Asked Bryan if I could work up a 3D version of this concept, If you haven't seen his brilliant work, check here:
https://www.artstation.com/artist/bmatyas
UVs next, and then it gets properly interesting! :)
I include his awesome concept here too
Mo' WIPages
More texture work
Getting Closer